#ifndef GAME_HPP
#define GAME_HPP
#include <string>
#include <SDL/SDL.h>
#include <SDL/SDL_gfxPrimitives.h>
#include <string>
#include <iostream>
#include "lyonsSDL.hpp"
#include "player.hpp"

class game
{
    SDL_Surface *screen;
    SDL_Surface *background; //Temporary
    player p;
    SDL_Event event;
    int SWidth, SHeight, SBpp;
    std::string STitle;
    bool quit;

    public:
        game();
        game(int x, int y);

        void run();

        void draw();
    private:
};

#endif // GAME_H
